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 Roles of heroes

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Omegakeyblade

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Posts : 63
Join date : 2011-07-31

PostSubject: Roles of heroes   Thu Oct 06, 2011 10:29 pm

Welcome to my guide
Here i will explain the roles of heroes during a game.

Carry: carry is hero with explosive physical abilities like increased damage, attack speed and criticals.
They need to farm at least for 10 minutes to be very effective. The team must protect their carry whenever a gang is forming or gang his lane when he asks for help or he is having a hard time. In every game only carry should exist in the team because having more than one hero farming and missing from teamfights is a huge disadvantage.

Support: Support heroes are usually heroes who heal , increase armor, etc. They also have stuns silences and slows. your main job is to support the team with your skills. Don't make steal kills as it reduces greatly the gold your carry or an another mage with burst damage will gain.

Tank: A tank's job is to charge in a teamfight to take skills on skills etc. they have a lot of hp armor and magic resist.

Gangers: These are roamers. They run around the map causing gangs preventing the enemy team from farming and protect their carry as well. Their items are like carrys but they are not as effective.


Gangers should be either 1 or 2.
Support should be either 1 or 2
Tank should not be necessary but if you want only one is useful.
Carry should always be one.

Best and balanced team
2 mages (one at least support)
1 tank
1 carry
1 ganger (roamer)
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hangun
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Join date : 2011-01-30

PostSubject: Re: Roles of heroes   Fri Oct 07, 2011 12:28 am

there is not such thing as a ganger....there are only tank, carry, support ...thats the maine role...and the rest are sub roles...like a support can be a nuker initiator...disabeler or pusher...baby sitter...tanks are tank... and carry are can be hard carry or a semi carry

semi carry:Heroes who fill the role of semi-carry are usually most effective in the middle stages of the game. While capable of filling the role of damage dealer for the team, semi-carries are not as effective at it as hard-carries once the game goes long. Instead, their skills typically yield maximum effectiveness during the mid-game, with moderate usefulness late game. They are generally dependent on their auto-attack for damage.

hard carry:Heroes who fill the role of Hard Carry generally have abilities that allow them to excel late-game, more so than any other hero type. They generally have abilities that relate to their attack damage. They typically fill the role of late game damage dealers, and their primary method of dealing damage at this stage of the game is via regular auto-attacks. Hard Carries should be relatively weak early in the game.
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Omegakeyblade

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PostSubject: that's true   Fri Oct 07, 2011 3:03 am

well, actually the roles are as i said. just you play them with items depends completely on you and te opposing team of course.
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hangun
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PostSubject: Re: Roles of heroes   Fri Oct 07, 2011 4:59 am

well...the whole game depends on the oposite team...
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